Engineering principles for better fantasy worlds, cities, and dungeons.
This site exists because infrastructure is storytelling — and because fantasy worlds fall apart faster than people think once you start asking how things work. I believe that having a solid understanding of how a fantasy world works can be a powerful tool for worldbuilders of all kinds in promoting immersion, grabbing player and reader attention, and prompting further developments.
I’m a civil engineer by training and a tabletop Dungeon Master by habit. I spend my professional life thinking about water, roads, structures, and failure modes — and my free time building fantasy worlds for games and stories.
I started writing these essays after realizing that the most interesting parts of my games weren’t the monsters or magic — they were the consequences of cities, roads, and defenses behaving like real systems.
This site is not about “realism at all costs.”
It’s not about turning fantasy into a textbook.
And it’s not about telling anyone they’re doing it wrong.
Some of the work on this site is free, and some is packaged into guides, tools, or workshops. That income helps me keep writing and experimenting here.